EUreka3D project: latest updates on 3D digitisation of heritage collections | Digital meets Culture

“The EUreka3D project coordinated by Photoconsortium has just started the action on high-quality 3D digitisation, which will make great collections of cultural heritage 3D digitised objects accessible to everyone in the Europeana website.

The content provided by project partners is very diverse, and ranges from monuments at risk to archaeological objects, early cinema items and filigree paper moulds. EUreka3D will aggregate on Europeana about 5,000 new 2D and 3D records, digitised in high quality from various providers: CUT Cyprus University of Technology, Bibracte, Museo della Carta and CRDI Ajuntament de Girona, some of which have never featured on Europeana before.

The project is also creating a cloud-based platform managed at EGI the European Grid Initiative. dedicated to Cultural Heritage Institutions offering advanced services and tools for digital collection management, especially with 3D objects and their metadata and paradata management….”

Scanning 3D: Cultural Heritage Preservation, Access and Revitalization

Glowing greenish 2-dimensional view of statues of human figures in a 3-dimensional scan of the interior of in the Hypogeum of the Volumnis in Perugia, Italy.3D view of the Tablinum in the Hypogeum of the Volumnis, Perugia, Italy by CyArk, via Wikimedia Commons is licensed under CC BY-SA 3.0.

On 7 February 2023, Creative Commons will host a panel discussion on 3D scanning, preservation, access and revitalization of cultural heritage. As 3D technologies advance and cultural heritage institutions around the world seek better ways to enable people to engage with their collections, we also see cultural artifacts threatened by global climate change, armed conflict, and economic instability. At CC, we see building the “3D” commons in this complex moment as an essential activity in enabling a brighter future for all and solving the world’s most pressing challenges. How can 3D technologies and practices support what we call better sharing: sharing that is contextual, inclusive, just, equitable, reciprocal, and sustainable?

With experts, we’ll explore the many considerations around 3D scanning as it relates to cultural heritage preservation, revitalization, access and better sharing, as well as the impact on the public domain. Panelists will address:

  • the importance of open access to scans of cultural artifacts
  • the legal issues that can challenge access to 3D scans
  • policy implications of open licensing 3D scans
  • cultural and equity considerations around the origins of objects scanned
  • how museums, artists and organizations put 3D scanning and sharing into practice

CC’s Director of Learning and Training, Jennryn Wetzler, will moderate an expert panel with:

As UNESCO’s Memory of the World program enters its fourth decade, questions at the intersection of preservation, access, copyright and new technologies are now more topical than ever. Join us to hear from experts and participate in the conversation!

Date: 7 February 2023 Time: 3:30–5:00pm UTC [see the time in your timezone]

Register now >

The post Scanning 3D: Cultural Heritage Preservation, Access and Revitalization appeared first on Creative Commons.

Over €4.4 million granted to four new projects to enhance the common European data space for cultural heritage | Europeana Pro

“The Europeana Initiative is at the heart of the common European data space for cultural heritage, a flagship initiative of the European Union to support the digital transformation of the cultural heritage sector. Discover the projects funded under the initiative….

We are delighted to announce that the European Commission has funded four projects under their new flagship initiative for deployment of the common European data space for cultural heritage. The call for these projects, launched in spring 2022, aimed at seizing the opportunities of advanced technologies for the digital transformation of the cultural heritage sector. This included a focus on 3D, artificial intelligence or machine learning for increasing the quality, sustainability, use and reuse of data, which we are excited to see the projects explore in the coming months….”

Study on quality in 3D digitisation of tangible cultural heritage | Shaping Europe’s digital future

“The purpose of this call for tenders is to carry out a study to map parameters, formats, standards, benchmarks, methodologies and guidelines, relating to 3D digitisation of tangible cultural heritage, to the different potential purposes or uses, i.e. preservation, reconstruction, reproduction, research, and general-purpose visualisation, by type of tangible cultural heritage, i.e. immovable or movable, and by degree of complexity of tangible cultural heritage, e.g. low, medium, high, and very high (reference VIGIE-2020-654)….”

Advancing Open Knowledge Grant Recipients: Cohort 2 | STAFF PORTAL

“Harvard Library’s Advancing Open Knowledge Grants Program is pleased to announce its second cohort of award recipients. From 3D printing in Cabot to amplifying the stories of women and BIPOC in Mass Eye & Ear’s history, the selected projects seek to advance open knowledge and foster innovation to further diversity, inclusion, belonging and antiracism….

Adopting Open Education at the Harvard Graduate School of Education
Quetzalli Barrientos, Carol Kentner, Te-Yi Lee, Rebecca Martin, Lindsay Whitacre…

HBS Working Knowledge Multimedia Series on Inclusive Leadership
Danielle Kost, Dina Gerdeman, Dimitri Siavelis…

A Semi-Automated 3D Printing Service in Cabot Library
Amy Van Epps, Matt Cook, Paul Worster…

Accessing Anatomage

Len Levin, Julie Joyal, Livia Rizzo, Obi Onochie, Erin Martin, Jonathan Chen, Scott Lapinski, Luciana Witowski, Yasmina Kamal…

Uncovering the Diversity of Massachusetts Eye and Ear
Louise Collins, Vanessa Formato…”

Smithsonian Open Access | Smithsonian Institution

“Welcome to Smithsonian Open Access, where you can download, share, and reuse millions of the Smithsonian’s images—right now, without asking. With new platforms and tools, you have easier access to more than 3.9 million 2D and 3D digital items from our collections—with many more to come. This includes images and data from across the Smithsonian’s 19 museums, nine research centers, libraries, archives, and the National Zoo….”

Auguste Rodin’s Sculptures Are In The Public Domain; 3D Scans Of Them Should Be, Too

“Wenman believes that museums, art galleries and private collectors around the world should make 3D scans of important public domain works and release them freely, thereby becoming “engines of new cultural creation”. The Musée Rodin disagrees, presumably because it is concerned that its monopoly on “original” posthumous casts might be devalued. As a result, it has been fighting for some years Wenman’s efforts to obtain the museum’s 3D scans of Rodin’s works through the courts.

Wenman has tweeted an update on his lawsuit. One piece of good news is that thanks to his legal campaign, the scans carried out for the Musée Rodin’s of two famous works – “The Kiss” and “Sleep” – are now freely available. Even better news is that Wenman has discovered the Musée Rodin has scanned its entire collection at high resolution. As he says: “These documents are of world wide interest and immeasurable artistic, academic, cultural, and commercial value. I am going after all of them, for everyone.” …”

Museum digitises five millionth specimen to unlock secrets of collection | Natural History Museum

“A naturally bright green stonefly has signalled full speed ahead for the Museum’s digitisation project, as it releases its five millionth specimen online.

As well as making the Museum’s specimens available online for anyone to access, the digitisation of these collections could contribute billions of pounds to the global economy….”

Copyright and Legal Issues Surrounding 3D Data

Abstract:  An overview of essential legal concepts and strategies, this chapter synthesizes the ideas, questions, and legal issues that arise in relation to 3D data. Case studies provide scenarios based on real-world situations that will help readers recognize legal and policy issues. Readers will have a framework for thoughtful decision making that is consistent with their particular mission.

We begin with a general overview of US Copyright Law and then focus on case law that is relevant for understanding the legal status of 3D models. Case studies focus on creation or acquisition methodologies including: institutional photogrammetryi of an object, indigenous community and non-profit organization partnership to digitally document and preserve cultural artifacts, transferring ownership of 3D data to an institutional repository, and a complex researcher-developed 3D model. These case studies are used to provide relevant illustrations of practices and situations that may prompt legal questions, but we also recommend considering more complex ethical issues early on. These case studies will help readers recognize legal and policy issues that may be relevant to their current practices in 3D creation and dissemination, and review will emphasize expectations under both open and restricted accessii scenarios, including contracts and licensing. In certain case studies, expansions are included to highlight additional domain-specific questions.

Graves in 19,000 English churchyards to be mapped online | Anglicanism | The Guardian

“Graves in 19,000 churchyards in England are to be digitally mapped in a seven-year project that will be a boon to people researching family history.

The Church of England is to launch a free website next year that will eventually list every grave memorial in every churchyard in the country.

 

The ancient church of St Bega on the shores of Bassenthwaite Lake in Cumbria is the first churchyard to be scanned by surveyors using sophisticated laser equipment….”

Zeineb Yousif | Movers & Shakers 2021–Digital Developers | Library Journal

“Yousif was hired as the inaugural digital initiatives librarian at the Chester Fritz Library at the University of North Dakota (UND) in 2016, tasked with getting their institutional repository (IR) off the ground and promoting open access to scholarly resources. Under her leadership, UND’s IR has compiled nearly 30,000 digital objects, including theses and dissertations, research data sets, and a complete inventory of the university’s art collection. Work has begun on 3-D scanning more than 40,000 fossils for the geology department. Yousif also develops policies and guides for the IR, manages digitization projects, and works on digital exhibitions….”

Accelerating Standards for 3D Data to Improve Long-Term Usability – Association of Research Libraries

“3D data means different things to different people. Most are probably familiar with highly processed outputs, like the previous examples, which often lack documentation describing how the data has been created and processed. In fact, depending on the creation method, the creator may not even have access to the processing information due to the use of proprietary tools. However, even when 3D data is well documented through the best efforts of a creator, data steward, or repository, the data’s description is generally bespoke, and the terms used are ambiguous. This gives 3D data a steep slope to climb to achieve findability, accessibility, interoperability, and reusability (FAIR-ness).

The use of 3D technologies has grown exponentially in the last 10 years. As a result, research libraries have invested significant infrastructure, services, and people into supporting research, teaching principles, and modeling applications of 3D technologies and data. Research libraries have begun creating and capturing 3D data using a variety of methods and formats, establishing 3D immersion labs, opening 3D printing shops within their library spaces, and adding 3D data to their repositories. As use of these tools and services has become more widespread, appropriate stewardship of the digital data is critical for ongoing accessibility, but not yet widely established or agreed upon. Enter the Community Standards for 3D Data Preservation (CS3DP) initiative.

Organized by colleagues at Washington University in St. Louis, the University of Michigan, and Iowa State University, CS3DP aims to be an open, radically inclusive, and collaborative community invested in creating standards. Composed of working groups from national and international participants, the CS3DP community has increased awareness and accelerated the creation and adoption of best practices, metadata standards, and policies for the stewardship of 3D data….”

How 3-D Scanning Is Reinventing Paleoanthropology – Scientific American

“My principal job on site is to reconstruct fossils, and so I was tasked with putting together the DNH 155 skull. It took around a week to fully remove the skull fragments and all the sediment gluing the pieces together from their original resting place within the Drimolen Main Quarry. As each of the roughly 300 fragments were painstakingly removed, they were digitized with an Artec Space Spider, a professional handheld 3-D scanner. The scanner shoots patterns of light that distort based on the geography of the object it is hitting and bounce back to the scanner—like a bat using sonar, but in this case, light rather than sound is what’s bouncing back and forth. This technology was used to create high-resolution digital records of each piece of the cranium’s location within the sediment in case any pieces unexpectedly dislodged….

The first phase of reconstruction was completed by manually putting the pieces together. But, even after manual reconstruction, there were some elements of the cranium that couldn’t be placed because the contact point was too small, or a tiny part of the edges had been lost. In these cases, the Artec software was used to digitally situate the parts in relation to one another. Specifically, the face of DNH 155 cannot safely be attached to the rest of the cranium. This fusion was achieved digitally. Although it could have been glued, joining the pieces in this fashion would have been risky and would likely have caused permanent damage to the fossil. The published reconstruction of the DNH 155 cranium would not have been possible without 3-D technology, which would have been a huge blow to the ability of other researchers to assess the fossil in the future….

Reconstruction was only one part of the research program designed to reveal the secrets of this rare skull. Many of the researchers who work on fossils from South Africa are unable to travel to Johannesburg to work on the originals. This is especially true for researchers who are not based at wealthy institutions, and for cash-strapped students in general. It is for this reason that the Drimolen team have invested significant capital to digitize the DNH 155 cranium and most of the Drimolen fossil assemblage. As a Ph.D. student myself, I am particularly interested in the potential for high quality 3-D scanners such as the Space Spider to democratize research by allowing free and easy access to research-quality data. While permissions and access to such data are controlled by the University of the Witswatersrand (in the case of the Drimolen fossils) it is our ultimate intention to share our data with researchers, particularly early-career researchers, who are pursuing a topic related to the South African hominin fossils…..”

A versatile and customizable low-cost 3D-printed open standard for microscopic imaging | Nature Communications

Abstract:  Modern microscopes used for biological imaging often present themselves as black boxes whose precise operating principle remains unknown, and whose optical resolution and price seem to be in inverse proportion to each other. With UC2 (You. See. Too.) we present a low-cost, 3D-printed, open-source, modular microscopy toolbox and demonstrate its versatility by realizing a complete microscope development cycle from concept to experimental phase. The self-contained incubator-enclosed brightfield microscope monitors monocyte to macrophage cell differentiation for seven days at cellular resolution level (e.g. 2??m). Furthermore, by including very few additional components, the geometry is transferred into a 400 Euro light sheet fluorescence microscope for volumetric observations of a transgenic Zebrafish expressing green fluorescent protein (GFP). With this, we aim to establish an open standard in optics to facilitate interfacing with various complementary platforms. By making the content and comprehensive documentation publicly available, the systems presented here lend themselves to easy and straightforward replications, modifications, and extensions.

A microscope for everyone: Researchers develop open-source optical toolbox

“Modern microscopes used for biological imaging are expensive, are located in specialized laboratories and require highly qualified staff. To research novel, creative approaches to address urgent scientific issues—for example in the fight against infectious diseases such as COVID-19—is thus primarily reserved for scientists at well-equipped research institutions in rich countries. A young research team from the Leibniz Institute of Photonic Technology (Leibniz IPHT) in Jena, the Friedrich Schiller University and Jena University Hospital wants to change this: The researchers have developed an optical toolbox to build microscopes for a few hundred euros that deliver high-resolution images comparable to commercial microscopes that cost a hundred to a thousand times more. With open-source blueprints, components from the 3-D printer and smartphone camera, the UC2 (You. See. Too.) modular system can be combined specifically in the way the research question requires….”