Oh My Git! An open source game about learning Git!

Oh My Git! is an open source game that introduces players to the popular version control system “Git”. It is highly interactive, and aims at building intuition for operations like “merging” or “rebasing” branches. Players are guided through the features of Git step by step – each level tells a little story where the player can use their new-found powers to solve problems or help others.

Oh My Git! is available for all major operating systems on itch.io, and has been downloaded over 2000 times as of February 2021.

Factsheet

Developers
bleeptrack and blinry, a creative duo from Germany

In development since
September 2020

Latest release
February 2021 (version 0.6.0)

Platforms
Windows, macOS, Linux

Price
Free! Open source, made with the Godot Engine <3

Website
https://ohmygit.org

A Giant Medieval Puzzle – Library Matters

““Fragmentology” is a new approach to the visual gathering of such dispersed fragments in order to re-assemble the pieces of a codex.  A digital platform is now available to apply collective energy into fitting the pieces of the puzzle back together again, which has an enormous potential for research.  Fragmentarium is the name of a partnership of institutions gathered to develop the technologies needed to build “a common laboratory for fragments” and conduct research.  It promises to yield digital versions from the original fragments, constituted from various holdings. This process will enable provenance research, the study of the circulation of manuscripts, and generate connections among researchers and curators. Thus a leaf holding comparable visual cues may be further investigated as a originating from the same or similar source. …”

Ants-Review: A Privacy-Oriented Protocol for Incentivized Open Peer Reviews on Ethereum

Abstract. Peer review is a necessary and essential quality control step for scienti?c publications but lacks proper incentives. Indeed, the process, which is very costly in terms of time and intellectual investment, not only is not remunerated by the journals but it is also not openly recognized by the academic community as a relevant scienti?c output for a researcher. Therefore, scienti?c dissemination is a?ected in timeliness, quality and fairness. Here, to solve this issue, we propose a blockchainbased incentive system that rewards scientists for peer reviewing other scientists’ work and that builds up trust and reputation. We designed a privacy-oriented protocol of smart contracts called Ants-Review that allows authors to issue a bounty for open anonymous peer reviews on Ethereum. If requirements are met, peer reviews will be accepted and paid by the approver proportionally to their assessed quality. To promote ethical behaviour and inclusiveness the system implements a gami?ed mechanism that allows the whole community to evaluate the peer reviews and vote for the best ones.

London’s National Gallery was hit by the biggest art heist in history | WIRED UK

“London’s National Gallery owns some of the most famous (and expensive) artworks in the world: Van Gogh’s Sunflowers; one of da Vinci’s most famous altarpieces; 15 paintings by Botticelli. But on Sunday at midnight, the collection was the victim of an audacious heist, one that included all but two of its pieces.

Whisked from the confines of their Trafalgar Square home, the paintings began to pop up in museums almost instantly, via Russia, France, Japan and Australia. The Ambassadors, by Hans Holbein the Younger, ended up behind shimmering white guardrails, the room softly glowing with rainbow spotlights. Sunflowers appeared in several locations: in a gold frame on a blue brocaded wall, surrounded by bronze columns, for example, or in a tiled entrance lobby beneath a luxurious balcony. 

The smuggling, after all, was a digital one: the artworks now available for anyone with PC and a Steam account to hang in their private collections in the game Occupy White Walls (OWW). Photoshop (rather than a scalpel) was used to cut the pictures from their frames. And instead of smashed glass, balaclavas and a disarmed alarm system, all this heist took was Javascript, an open-source tool called “Dezoomify” and some manual data sorting.

“I like to think of it as liberation,” Yarden Yaroshevski, CEO of Stikipixels, who created the game, explains….”

Health libraries: sharing through gaming | Journal of EAHIL

Abstract:  Information science is a fast-changing field, and medical librarians need to develop their roles to meet the users’new requirements. The professional development becomes a major challenge, not only regarding the core activities, but also in the way librarians and users can learn in a more innovative way. In order to invent new tools for training, a group of librarians with different backgrounds decided to create a game inspired by the “Bucket ofdoom”, which is described as a “Card game that meets storytelling with a sprinkling of comedy”. This adapted version for health libraries will face players with real professional situations. To overcome each challenge and have fun, librarians must use their experience and imagination with a high dose of creativity and humour.

5 games for promoting open access | Musings about librarianship

Sure you could organize talks to promote open access but why not switch it up and try to educate users with a fun interactive game?

Creating a good game is not easy, but fortunately libraries around the world have done amazing work in designing some games around open access and in the spirit of openness  have made them open that you can consider using….”

5 games for promoting open access | Musings about librarianship

Sure you could organize talks to promote open access but why not switch it up and try to educate users with a fun interactive game?

Creating a good game is not easy, but fortunately libraries around the world have done amazing work in designing some games around open access and in the spirit of openness  have made them open that you can consider using….”

A new game puts the public into public radio archives – Poynter

“[A] new game has launched that not only develops public awareness of public broadcasting archives, but actually deepens the public’s relationship with material in the archive.

The game, called Fix It, was launched by the American Archive of Public Broadcasting, a collaboration between the Library of Congress and the WGBH Educational Foundation. It asks the public for help in identifying and correcting errors in public media transcripts — which improves both the searchability and accessibility of archival material from the collection….”